Larian Studios

Combat Designer | Concepteur de combats

Quebec Full -time On-site
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Job Description

(Version française ci-dessous)

Combat Designer With multiple awards to our name, Larian Studios has proven that we’re dedicated to delivering high-quality role-playing games. As we move on to new projects, the studio that brought you Baldur’s Gate 3 & Divinity: Original Sin 2 is looking for a Combat Designer to join the team and help us in crafting the high calibre games our fans have come to expect. Responsibilities Devise & take ownership of tactical, engaging combat encounters for our games, each with a novel, memorable challenge at its core

Follow up on asset requests with other departments (Art, Narrative, Scripting...) to ensure production is aligned

Learn & master our tools; report bugs & UX issues; be a vector for improvement

Be a beacon of knowledge for the game's combat encounters; proactively track, and stay current with, any change in mechanics & game rules

Proactively flag & follow up on any issue impacting the overall combat experience

Understand and become an advocate for the player's motivations & expectations

Keep up with the industry's state of the art Requirements 3 years experience in a design position with a solid understanding on how combat encounters work

Meaningful implementation experience using similar creation tools: Unreal Editor, Unity, etc.

At least one shipped title, from pre-production to a finished product

Proficiency in written communication & a track record of effectively conveying design through clear documentation

Excellent verbal communication skills with experience guiding collaboration across diverse disciplines

Initiative-taking, proactive team player with great problem-solving skills and proven ability to self-manage & meet deadlines Nice to haves

Someone with the additional skills /competences they would be a very strong fit and will add extra value!)

A passion for deep combat mechanics & imaginary worlds in general

Programming skills in C, C++, Lua or C#

An obsessive eye for detail

What we offer

An international team of over 500 employees spread across 7 studios around the world, each of which have their own unique qualities, and maintain a small-studio feel

An open, collaborative environment where ideas are welcome and encouraged

A managerial team consisting of highly experienced game developers at the top of their fields

Sharing hobbies and passions with like-minded colleagues

Inclusive environment with many activities organized by the studios or the employees

Commitment to making the best game possible for the fans, including listening to community feedback.

  • Due to the global nature of our operations and the need to engage daily with an international team, fluency in English is essential for this position at Larian.
  • -----------------------------------------

Concepteur de combats Responsabilités Créer des affrontements tactiques et engageants pour nos jeux, chacun offrant un défi novateur et mémorable, et en porter la responsabilité

Faire le suivi des requêtes de ressources auprès des autres départements (art, narration, script, etc.) pour s’assurer que la production est harmonisée

Apprendre à maîtriser nos outils, signaler les bogues et les problèmes d’expérience utilisateur; être à l’initiative d’améliorations

Avoir une excellente connaissance des affrontements présents dans le jeu, suivre de manière proactive les changements dans les mécaniques et les règles du jeu afin de rester à jour

Signaler de manière proactive et effectuer le suivi de tout problème ayant une incidence sur l’expérience globale en combat

Comprendre les motivations et les attentes des joueurs, et en être le garant. S’informer constamment sur l'évolution des standards de l’industrie Profil recherché

Trois ans d’expérience à un poste de conception, avec une bonne compréhension des enjeux typiques d'un système de combat

Expérience significative de création à l’aide d’outils tels qu’Unreal Editor, Unity, etc.

Au moins un titre lancé commercialement, de la préproduction au produit fini

Aptitude à communiquer à l’écrit et un historique vérifiable de bonne communication, via une documentation claire

Excellentes capacités de communication à l’oral et expérience de gestion de collaboration dans diverses disciplines

Capacité à prendre des initiatives, à avoir l’esprit d’équipe, à démontrer ses compétences de résolution de problème; capacité avérée à s’autogérer et à respecter les échéances.

Frequently Asked Questions

What does the Combat Designer | Concepteur de combats role at Larian Studios involve?

The Combat Designer | Concepteur de combats position at Larian Studios in Quebec is a full -time role. (Version française ci-dessous) Combat Designer With multiple awards to our name, Larian Studios has proven that we’re dedicated to delivering high-quality role-playing games. As we move on to new projects, the studio that brought you Baldur’s Gate 3 & Divinity: Original Sin 2 is looking for a Combat Designer to join the team and help us in crafting the high calibre games our fans have come to expect. Responsibilities Devise & take ownership of tactical, engaging combat encounters for our games, each with a novel, memorable challenge at its core Follow up on asset requests with other departments (Art, Narrative, Scripting...

What skills are required for Combat Designer | Concepteur de combats at Larian Studios?

Key skills for this role include: C++, RDS, IOS.

What is the salary for Combat Designer | Concepteur de combats at Larian Studios?

The salary for this position is not publicly listed. You can negotiate during the interview process. Check Glassdoor or Levels.fyi for estimates.

Is the Combat Designer | Concepteur de combats position at Larian Studios remote or on-site?

This position is On-site. The role is based in Quebec.

How do I apply for Combat Designer | Concepteur de combats at Larian Studios?

You can apply for this position directly through the employer's careers page. Click the 'Apply Now' button on this page to be redirected to the original listing. Make sure your resume is ATS-optimized. Use SpotChange's free ATS test to check.

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About This Role

Combat Designer | Concepteur de combats at Larian Studios is a full -time design position in Quebec. Key skills include C++, RDS, IOS. Education: Master's Degree preferred. Experience: 3+ years.

This role is classified as on-site and is suitable for mid level-level professionals. Ghost Score 20/100 (Probably Active) indicates this listing is probably active with recent employer engagement.

To apply, visit the official application page through the Apply Now button above. SpotChange Jobs provides AI-powered career tools including resume optimization, ATS testing, interview preparation, and salary negotiation assistance.