Naughty Dog

SDET Programmer

United States, Santa Monica, CA Full-time Hybrid
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Job Description

<p style="text-align: center;"><span style="color: #1c1c1c;"><span style="font-size: 14px;"><span style="color: #000000;"><strong>This is a hybrid/ onsite position.</strong> </span></span></span></p>

<p><span style="color: #1c1c1c;"><span style="font-size: 14px;">For nearly 40 years, Naughty Dog has been crafting best-selling, critically acclaimed games that constantly push the boundaries of narrative, gameplay, and technology. Naughty Dog recently released The Last of Us Part II Remastered as well as a current generation remake of The Last of Us Part I for the PS5. We're also proud to say that The Last of Us Part I and Part II are now available for the first time on PC. Currently, we’re busy at the kennel working on Intergalactic: The Heretic Prophet, and we'd love to find talented individuals to join us.   </span></span></p>

<p style="color: !important;"><span style="color: #1c1c1c;"><span style="font-size: 14px;">Naughty Dog games have long been lauded for their evocative, character-driven stories and attention to detail. We are committed to innovation within our games and as such have curated some of the top creative and technically innovative minds in the industry. We welcome a diverse pool of candidates and believe that a broad range of cultural and life experiences contribute to the overall well-being and success of the studio and the titles we craft together. </span></span></p>

<p style="color: !important;"><span style="color: #000000;"><span style="font-size: 14px;">We have a small SDET team, so you will interact with multiple departments, game systems and pipeline technologies. As a member of SDET at Naughty Dog, you will experience direct ownership, serving as both primary point of contact for your responsible areas within the wider studio, as well as being expected to own and drive their development. You will experience varied and challenging responsibilities requiring a high level of adaptability and a taste for discovering cutting-edge technologies. </span></span></p>

<p style="color: !important;"><span style="color: #000000;"><strong><span style="font-size: 14px;">What you will do:</span></strong><span style="font-size: 14px;"> </span></span></p>

<ul>

<li>Operate, maintain, and improve multiple continuous integration processes for both source code and assets builds</li>

<li>Operate, maintain, and improve the packaging and mastering process of the titles</li>

<li>Deploy and maintain project branches throughout the development of the titles</li>

<li>Collaborate with fellow engineers and QA to develop, operate, and maintain an extensible automated testing infrastructure within the studio for use in development</li>

<li>Work with artists, designers, and any other necessary departments to keep the studio working efficiently by ensuring a fast delivery of stable game updates</li>

<li>Identify, author and deploy automated tests for both game code and tools as needed</li>

<li>Responsibilities may evolve based on needs</li>

</ul>

<p style="color: !important;"><span style="color: #000000;"><strong><span style="font-size: 14px;">What skills you will use:</span></strong><span style="font-size: 14px;"> </span></span></p>

<ul>

<li>Experience with continuous integration systems</li>

<li>Strong skills with python</li>

<li>Strong skills with C++</li>

<li>Good working knowledge of Perforce</li>

<li>Minimum of 1 shipped AAA game</li>

<li>Minimum of 3 years working in the video game industry</li>

<li>Bachelor’s degree in Game Development, Computer Science, Engineering, or a related field</li>

</ul>

<p style="color: !important;"><span style="color: #000000;"><strong><span style="font-size: 14px;">Bonus Skills:</span></strong><span style="font-size: 14px;"> </span></span></p>

<ul>

<li>Experience with console programming</li>

<li>Experience working in a C++ game engine</li>

<li>Experience with databases and query optimizations</li>

<li>Experience with backend development, including databases</li>

<li>Experience with frontend web development with HTML, JavaScript, etc.</li>

<li>Experience with machine provisioning and deployment (e.g. Ansible)</li>

</ul>

<p><span style="color: rgb(0, 0, 0); font-size: 10pt;">As part of the Naughty Dog application process, candidates should expect to be given a technical interview. </span></p>

<p><span style="color: rgb(0, 0, 0); font-size: 10pt;">#LI-AB1</span></p><div class="content-pay-transparency"><div class="pay-input"><div class="title">The estimated USA base pay range for this zone (Los Angeles area) is listed below. This role may be eligible for additional compensation packages that includes annual bonus and other incentive plans.</div><div class="pay-range"><span>$110,500</span><span class="divider">—</span><span>$138,100 USD</span></div></div></div><div class="content-conclusion"><p class="p1">Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks.</p>

<p class="p1">Please refer to our<a href="https://www.playstation.com/legal/careers-privacy-notice/"> Candidate Privacy Notice</a> for more information about what personal information we collect, how we use it, who we share it with, and your data protection rights.</p></div>

Frequently Asked Questions

What does the SDET Programmer role at Naughty Dog involve?

The SDET Programmer position at Naughty Dog in United States, Santa Monica, CA is a full-time role. <p style="text-align: center;"><span style="color: 1c1c1c;"><span style="font-size: 14px;"><span style="color: 000000;"><strong>This is a hybrid/ onsite position.</strong> </span></span></span></p> <p><span style="color: 1c1c1c;"><span style="font-size: 14px;">For nearly 40 years, Naughty Dog has been crafting best-selling, critically acclaimed games that constantly push the boundaries of narrative, gameplay, and technology. Naughty Dog recently released The Last of Us Part II Remastered as well as a current generation remake of The Last of Us Part I for the PS5.

What skills are required for SDET Programmer at Naughty Dog?

Key skills for this role include: Python, Java, Javascript, C++, Ansible.

What is the salary for SDET Programmer at Naughty Dog?

The salary for this position is not publicly listed. You can negotiate during the interview process. Check Glassdoor or Levels.fyi for estimates.

Is the SDET Programmer position at Naughty Dog remote or on-site?

This position is Hybrid. Expect a combination of office and remote work, typically based in United States, Santa Monica, CA.

How do I apply for SDET Programmer at Naughty Dog?

You can apply for this position directly through the employer's careers page. Click the 'Apply Now' button on this page to be redirected to the original listing. Make sure your resume is ATS-optimized. Use SpotChange's free ATS test to check.

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About This Role

SDET Programmer at Naughty Dog is a full-time qa & testing position in United States, Santa Monica, CA. Key skills include Python, Java, Javascript, C++, Ansible. Education: Master's Degree preferred. Experience: 3+ years.

This role is classified as hybrid and is suitable for mid level-level professionals. Ghost Score 40/100 (Possibly Stale) indicates this listing is possibly stale — verify on the employer site.

To apply, visit the official application page through the Apply Now button above. SpotChange Jobs provides AI-powered career tools including resume optimization, ATS testing, interview preparation, and salary negotiation assistance.