NetEase Games

Lead Animation Technical Artist

Singapore Full-time On-site
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Job Description

<p><strong>Job Description</strong></p>

<ol>

<li>Responsible for the technical R&D and quality breakthroughs of the runtime animation system for the dual-perspective shooting game, systematically improving character movement, aiming, weapon handling, combat states, and the overall shooting experience.</li>

<li>Personally design, validate, and implement core solutions for aiming and weapon handling experience, procedural animation, animation graphs, and state orchestration. Identify and resolve animation quality issues across assets, engine, gameplay, and runtime from both first-person and third-person perspectives.</li>

<li>Hold decision-making authority for the project’s animation technical approach. Establish animation technical specifications, review standards, problem-diagnosis methods, and effect acceptance mechanisms. Drive stable mass production and continuous iteration of solutions within the project.</li>

<li>Collaborate with animation, programming, and game design teams to translate animation technical solutions into executable development plans and advance cross-team implementation.</li>

<li>Lead and mentor the animation TA team through matrix management, with authority to set team technical standards. Responsible for technical direction, coaching on complex issues, capability building, and experience accumulation, while enhancing the team’s ability to independently tackle difficult problems with project delivery as a priority.</li>

</ol>

<p><strong>Job Requirements</strong></p>

<ol>

<li>Many years of experience in game animation and animation TA R&D, having worked on top-tier high-quality realistic PvP shooter products. Experience in runtime animation development for Call of Duty PvP or equivalent-level shooting projects is preferred.</li>

<li>Deep understanding of the feel and runtime performance of dual-perspective shooting games. Ability to independently take ownership of the design, R&D, and closed-loop delivery of one or more core systems, such as aiming and weapon handling, procedural animation, animation graphs, and state orchestration.</li>

<li>Complete game development pipeline experience. Ability to independently drive targeted quality breakthroughs in runtime animation — from problem identification and technical validation to cross-team execution and live-operation effect evaluation.</li>

<li>Matrix-style technical leadership capability. Ability to set animation technical standards, break down R&D tasks, guide animation TAs’ professional growth, and lead the existing team to upgrade capabilities while prioritizing project delivery.</li>

<li>Not limited to a single engine. Familiar with the runtime animation architecture of at least one mainstream or proprietary engine, and able to solve animation R&D problems using DCC tools, scripting, and toolchains. Experience with multiple engines is preferred.</li>

<li>Experience in high-quality action game development, international project collaboration, or the ability to balance quality, performance, and maintainability in multi-character, multi-state, high-concurrency multiplayer scenarios is preferred.</li>

<li>Ability to use AI/Agents for animation data processing, R&D assistance, tool automation, problem analysis, or workflow efficiency improvements is preferred.</li>

</ol>

Frequently Asked Questions

What does the Lead Animation Technical Artist role at NetEase Games involve?

The Lead Animation Technical Artist position at NetEase Games in Singapore is a full-time role. <p><strong>Job Description</strong></p> <ol> <li>Responsible for the technical R&D and quality breakthroughs of the runtime animation system for the dual-perspective shooting game, systematically improving character movement, aiming, weapon handling, combat states, and the overall shooting experience.</li> <li>Personally design, validate, and implement core solutions for aiming and weapon handling experience, procedural animation, animation graphs, and state orchestration. Identify and resolve animation quality issues across assets, engine, gameplay, and runtime from both first-person and third-person perspectives.</li> <li>Hold decision-making authority for the project’s animation technical approach.

What skills are required for Lead Animation Technical Artist at NetEase Games?

Key skills for this role include: RDS, IOS.

What is the salary for Lead Animation Technical Artist at NetEase Games?

The salary for this position is not publicly listed. You can negotiate during the interview process. Check Glassdoor or Levels.fyi for estimates.

Is the Lead Animation Technical Artist position at NetEase Games remote or on-site?

This position is On-site. The role is based in Singapore.

How do I apply for Lead Animation Technical Artist at NetEase Games?

You can apply for this position directly through the employer's careers page. Click the 'Apply Now' button on this page to be redirected to the original listing. Make sure your resume is ATS-optimized. Use SpotChange's free ATS test to check.

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About This Role

Lead Animation Technical Artist at NetEase Games is a full-time other position in Singapore. Key skills include RDS, IOS. Education: Master's Degree preferred. Experience: 6+ years.

This role is classified as on-site and is suitable for lead-level professionals. Ghost Score 40/100 (Possibly Stale) indicates this listing is possibly stale — verify on the employer site.

To apply, visit the official application page through the Apply Now button above. SpotChange Jobs provides AI-powered career tools including resume optimization, ATS testing, interview preparation, and salary negotiation assistance.